Make ClearColorConfig::None work correctly (esp in the presence of MSAA)#23844
Merged
alice-i-cecile merged 7 commits intobevyengine:mainfrom Apr 17, 2026
Merged
Make ClearColorConfig::None work correctly (esp in the presence of MSAA)#23844alice-i-cecile merged 7 commits intobevyengine:mainfrom
ClearColorConfig::None work correctly (esp in the presence of MSAA)#23844alice-i-cecile merged 7 commits intobevyengine:mainfrom
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@beicause Some more here about MSAA writeback, I know you've had opinions here before. |
beicause
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Apr 17, 2026
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| // re-use the same atomics frame to frame for views with the same main texture | ||
| // to ensure post process writes persist through msaa writeback | ||
| let main_texture = main_texture_atomics | ||
| .get(&key) | ||
| .and_then(Weak::upgrade) | ||
| .unwrap_or_else(|| { | ||
| let arc = Arc::new(AtomicUsize::new(0)); | ||
| main_texture_atomics.insert(key.clone(), Arc::downgrade(&arc)); | ||
| arc | ||
| }); |
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Can use HashMap.entry
Is it correct to use Weak<AtomicUsize>, won’t it be dropped at the start of each frame?
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Basically, we re-insert the ViewTarget every frame. As long as the configuration doesn't change, this is just replacing the effective same component over and over again. So there is an existing strong handle on the component, which we will replace here. I forgot to add the clean-up at the top of the system, but it's basically a cheap way to see if an entry is actually being used. I also just switched to using the actual entry api here, thanks!
HackerFoo
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Apr 17, 2026
alice-i-cecile
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Apr 17, 2026
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Two separate issues:
Loadsemantics on their camera and MSAA is enabled, otherwise we'll throw away the main target texture incorrectly.